Products

JOB NEWS: NYU's VR/AR Hub to Create More Than 500 Jobs

Technology June 2017 PREMIUM
The de Blasio Administration announced, as part of its New York Works plan to create 100,000 good jobs, the selection of New York University Tandon School of Engineering to develop and operate a hub for virtual reality and augmented reality (VR/AR) at the Brooklyn Navy Yard with a workforce development center at CUNY Lehman College in the Bronx.

NEW YORK -- The de Blasio Administration announced, as part of its New York Works plan to create 100,000 good jobs, the selection of New York University Tandon School of Engineering to develop and operate a hub for virtual reality and augmented reality (VR/AR) at the Brooklyn Navy Yard with a workforce development center at CUNY Lehman College in the Bronx. The lab will directly create over 500 jobs over the next ten years, and further position New York City as a global leader in the VR/AR industry.  

Fueled by $6 million investment by the New York City Economic Development Corporation (NYCEDC) and the Mayor's Office of Media and Entertainment (MOME), the lab will be the first publicly-funded VR/AR facility in the country to support startups, talent development, and research and innovation. The lab will support new ventures with workspace and early-stage capital, make the industry more accessible through workforce development initiatives, and convene investors, university researchers, corporate leaders, and community organizations to collaborate around New York City's emerging VR/AR sector.

The lab will occupy approximately 15,000 square feet of space in the Brooklyn Navy Yard and will partner with CUNY Lehman College's VR/AR Training Academy and Development Lab in the Bronx to connect New Yorkers with VR/AR jobs. The lab is expected to open in late 2017.

With the goal of cementing New York City's status as a global leader in the emerging VR/AR industry, the lab will provide the following core functions:

  • Support New Ventures. Provide workspace, equipment, infrastructure and early stage capital to startups, and connect them to a community of mentors and investors through key program partners. Foster the creation of new companies through entrepreneurial programing and resources.
  • Increase Access and Expand Talent Pipeline. Establish presence at CUNY Lehman College's VR/AR Training Academy to develop a citywide VR/AR talent pipeline. Build a curriculum of executive and professional education programs. Offer hands-on learning opportunities, apprenticeships, and scholarships for students.
  • Research. Create the preeminent VR/AR research center in the country by drawing on the expertise of faculty and students from NYU, Columbia University, CUNY, The New School and other partner institutions in order to push the bounds of technological advance in these fields and create the breakthroughs from which new ventures emerge.
  • Build VR/AR Community. Convene investors, university researchers, cross-industry leaders, and civic and cultural partners through programming and events.
  • Spur Corporate VR/AR Innovation. Offer membership and consultative services to companies, including access to startups and projects, and corporate innovation programs designed to prototype new solutions and launch new ventures.

"Augmented and Virtual Reality represents a huge new industry, and we want New York City to be second to none. We're investing in the space, the talent and the research needed to make New York the global hub for this emerging technology. This is a significant piece of our strategy to spur 100,000 good-paying jobs in 10 years – and particularly in creative and entrepreneurial sectors that speak to our City's current and future generations. Equal opportunity and access, through education and job training, is the bedrock of our jobs strategy, and together we will continue to rise," said Mayor Bill de Blasio.

"The virtual and augmented reality industry is booming and the de Blasio Administration is committed to making it a major job creator in New York City. By fostering the industry's growth with a central hub, we can support startups, fuel innovation, and connect New Yorkers to the training and opportunities they need to access good jobs. This is what New York Works is about – investing in emerging industries and growing the middle class," said NYCEDC President and CEO James Patchett.

"The world of VR/AR is growing at breakneck speed – and the implications for businesses across New York City are incredibly exciting," said Media and Entertainment Commissioner Julie Menin. "This new facility will ensure that we're doing our part to spur innovation, create talent pipelines, and make New York City the home of these emerging industries. I thank our partners at EDC and NYU, and look forward to our future work together developing this key sector."

"We thank the City for this opportunity to lead New York toward becoming the epicenter of research and economic opportunity for this quickly emerging medium," said NYU Tandon Dean Katepalli R. Sreenivasan. "Our students and faculty are already immersed in projects that range from 3D brain scans to smart buildings and the first real-time VR for large audiences, this lab will accelerate such research – along with that of CUNY, other University partners and the City's private sector – to benefit the economy and create technology that serves society. We are eager to begin applying the knowledge we have gathered over nearly a decade working with the City on initiatives such as the NYC Media Lab and the Future Lab entrepreneurial network to drive similar successes on this technological frontier."

"Virtual and augmented reality technologies represent the next stage in the evolution of how we interact with information, with entertainment, and with one another. The applications are endless, and will create opportunities for all New Yorkers," said Justin Hendrix, Executive Director, NYC Media Lab, a consortium of universities and companies founded by NYCEDC, NYU and Columbia University.

"Creating a virtual reality hub here in New York City will expand education and career opportunities in the high-tech sector for residents, and Lehman College is proud to have been chosen to participate the workforce development component of this initiative," said Dr. José Luis Cruz, president of Lehman College, CUNY. "The College's Virtual and Augmented Reality Training Academy, opened this spring in partnership with EON Reality, is introducing students now to a fast-paced world filled with innovation and entrepreneurship. By fully establishing an avenue from the classroom and lab to the workplace, it is easy to see the potential for success and economic growth, here in the Bronx and across the city."  

Plans for a City-supported VR/AR Lab were included as part of Mayor de Blasio's New York Works plan to create 100,000 good jobs over the next ten years. Specifically, the City expects the lab to create over 500 new VR/AR jobs in New York City, part of the larger strategy for 10,000 new jobs by investing in creative and cultural sectors. The New York Works plan also includes major investments in cybersecurity, life sciences, freight, manufacturing, and new office space across the city to create good, accessible jobs and grow the middle class.

Read the full plan here.

NYCEDC and MOME selected NYU Tandon School of Engineering, which has been at the forefront of science, engineering, innovation, and company incubation in New York City, to manage and operate the lab. NYU will leverage the leadership of the NYC Media Lab, a platform connecting universities with media and tech companies to spur innovation, entrepreneurship and job growth, as well as the expertise of the NYU Tandon Future Labs, which are at the forefront of turning science and engineering breakthroughs into new ventures.

NYU has established a partnership network with a range of university, industry, civic and cultural organizations such as the CUNY Graduate School of Journalism, the CUNY Macaulay New Media Lab and the Downtown Brooklyn Partnership, to ensure the lab is accessible to a diverse range of New Yorkers with a specific focus on job creation.

"The virtual and augmented reality field is a rising influence in some of New York City's most iconic industries -- including entertainment, media, and the fine arts," said Council Member Dan Garodnick, Chair of the Committee on Economic Development. "Today's investment will accelerate exciting innovations in a variety of sectors and should lead to an increase in good paying jobs. I am looking forward to seeing the cutting-edge creations that will emerge from the VR/AR labs in Brooklyn and the Bronx."

"VR/AR is one of the most exciting new technologies out there and is a rapidly growing sector with significant opportunities for innovation," said Council Member James Vacca, chair of the New York City Council Committee on Technology. "The creation of the VR/AR lab in Brooklyn and the establishment of a workforce development center in the Bronx will ensure New York City is at the forefront of this quickly expanding field, and that a diverse range of local companies and residents have the resources they need to succeed. I'm really excited to see what kinds of new technologies come from this forward thinking investment."

"The AR/VR lab will further strengthen the Brooklyn Navy Yard's thriving media sector, anchored by Steiner Studios, and create high-quality, middle-class job opportunities for New Yorkers," said David Ehrenberg, President and CEO of the Brooklyn Navy Yard Development Corporation. "We commend Mayor de Blasio, NYCEDC, the Mayor's Office of Media and Entertainment, and NYU Tandon on this important initiative."

The VR/AR industry is growing steadily. According to a 2016 report by Citigroup, the VR/AR sector has seen nearly $3 billion in investments nationally over the past two years.  The report also projects that the global VR/AR market could grow to $2.16 trillion by 2035 as different industries and applications make use of the technology.

New York City is uniquely positioned to become a leader in VR/AR due to its diverse talent pool and strong anchor industries with opportunities for crosspollination. A 2016 Goldman Sachs report identified six New York City anchor industries -- healthcare, education, real estate, retail, live entertainment and video entertainment -- as being among the most impacted by VR/AR. 

SOURCE NYU Tandon School of Engineering

 
 
 
 
Share with:

Product information

Post a Job

Post a job in higher education?

Place your job ad in our classified page on the HO print & digital Edition